Wednesday, 29 October 2014

TYRANID FORGOTTEN FLEETS: RAMBLIN' SNAPPER

Ramblin' Snapper


PtsWSBSSTWIALdSv
Ramblin' Snapper374-54243106+

Like many other off-shoots of the Tyranid genus, the Ramblin' Snapper has adapted to its environment very well. This powerful beast can be found on many worlds, especially in the jungles of Death Worlds. Although unusually stealthy for its size and form, the Snapper's favourite tactic is to build up a little speed and trample its prey before employing its massive claws to tear them apart. This strategy is quite sound against fearful animals and those not trained to stand their ground. However, the clumsiness of this top-heavy bipedal creature can be used against it. Imperial troops that have more than a moment to react can usually dodge the beast's initial charge and can often destroy it before it gets its bearing and returns to finish the job. If they don't see the initial charge, though...
Ramblin' Snapper
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Extra Attack (x2) – 8 pts.
Resilient – 10 pts.
Strong – 3 pts. 
Razor-sharp Claws – 7 pts.

Assembly – Ken: The hardest part about this conversion was clipping off the legs of the Squig so that the clipped Tyranid legs could fit. By adding a second glue point on the base, I avoided having to pin the right Tomb Scorpion claw, although I was not so lucky with the one on the left. After that, it was just a matter of flattening the root of the Tyranid arms so that they could easily join to the Squig body. In the end, it was a quick-and-easy critter!

LIST OF BITS USED

ComponentPart Code
Tomb Scorpion Claw 1(Part code: 9947020711501)
Tomb Scorpion Claw 2(Part code: 9947020711503)
Cave Squig 3(Part code: 9947020912807)
Tyranid Warrior Sprue(Part code: 99380106005)
Genestealer Sprue(Part code: 99380106009)
40-mm Round Base(Part code: 99379999023)

Ramblin' Snapper

TYRANID FORGOTTEN FLEETS: KROMLOK DANGLER

Kromlok Dangler


PtsWSBSSTWIALdSv
Kromlok Dangler375-44161106+

The Kromlok Dangler is an exceptionally dangerous Tyranid variant found only in the mountainous regions of the planet for which it was named. Hiding in the craggy peaks by day, this swift beast uses its exceptional vision to hunt after the sun has set. In complete silence, the terrifying beast swoops down on its prey, skewering it with the barb extending from its torso. Quite often, if the victim is small enough, the Kromlok Dangler can use its momentum to lift the prey up into the air and home to feed its young. Not many Kromlok Danglers have been brought down, so it is difficult to estimate how large they can actually get. The largest specimen subdued to date measured 5 metres and is estimated to have had an in-flight carrying capacity of approximately 65 kg. As men much larger have gone missing on Kromlok, one can only assume that much larger Danglers prowl the mountains of Kromlok.

Kromlok Dangler
SIZELOCOMOTION
Medium – 9 pts.Winged – 10 pts.
ATTRIBUTESABILITIES
Predator – 2 pts.
Quick Reflexes (x2) – 2 pt.
Deadly Attack – 6 pts.
Hit and Run – 8 pts.
Assembly – Ken: This is a pretty basic conversion if you know how to use the pin vice. These wings won't stay on without a wire holding them. Trust me! I filed the metal above the Terradon wing holes so that it was flat to create a good surface for gluing. After pinning the wings, the rest was easy. I glued and inserted the Tyranid arms into the readily available wing holes and then began working on the dangling barb. I cut a sizeable piece off of the dragon tail and filed it to fit nicely onto the chest of the Terradon. I pinned this bit as well, although it might have stayed attached if I kept it steady long enough. The last thing I did was chop off the Terradon's head and add a replacement from the new Genestealer sprue.

LIST OF BITS USED

ComponentPart Code
Terradon Head 3 (classic)(Part code: 9947020801809)
Terradon Tail 3 (classic)(Part code: 9947020801810)
Tyranid Gargoyle Wings(Part code: 9947010603005)
Galrauch Tail(Part code: 9947020114107)
Genestealer Sprue(Part code: 99380106009)
Large Flying Stem(Part code: 99379999013)
40-mm Round Base(Part code: 99379999023)

Kromlok Dangler

TYRANID FORGOTTEN FLEETS: ARENEA STALKER

Arenea Stalker


PtsWSBSSTWIALdSv
Arenea Stalker555-44261105+

Asteroids are common throughout the Imperium, though only a few contain enough resources to justify a mining expedition. The Adeptus Mechanicus ran across one such rock drifting between systems in the Mordant Zone. Cataloged as TK421, the Techpriests deemed this asteroid worthy of exploitation and later sent a mining barge to process it. The operation began as normal, with the lowly Tech Adepts guiding their near-mindless servitors in the creation of a network of tunnels connecting the various ore deposits. Once the tunnels were done, though, things began going awry. First, a few servitors failed to return to the maintenance bay on schedule. Then more than 20 went missing. Perplexed, the Tech Adepts ventured into the lattice of tunnels to find their servitors. Soon they had followed the missing servitors' preprogrammed paths until their end, where the Tech Adepts found webbing drifting in the zero-gravity corridor. Only their recording servo-skull returned to the docked barge to show what the Tech Adepts had discovered.

Arenea Stalker
SIZELOCOMOTION
Medium – 9 pts.Quadrupedal – 7 pts.
ATTRIBUTESABILITIES
Predator – 2 pts.
Armoured – 2 pts.
Resilient – 10 pts.
Quick Reflexes (x2) – 2 pts.
Deadly Attack – 6 pts.
Hit and Run – 8 pts.
Entangle – 5 pts.
Vampirism – 4 pts.
Assembly – Bryan: Spiders are creepy and so are Tyranids, which makes them a perfect combination. I used the new Tyrant Guard for the main body of this zero-G arachnid. It already has six slots for appendages, so I just glued in six of the classic Hormagaunt Rear Claws. The final two legs I attached at the waist with superglue. Once that dried, I covered the joint with Green Stuff and voila: big bad bug.

LIST OF BITS USED

ComponentPart Code
Tyrant Guard Body(Part code: 9947010604201)
Hormagaunt Rear Claws (x4) (classic)(Part code: 9947010600606)
60-mm Round Base(Part code: 99379999031)

Arenea Stalker

TYRANID FORGOTTEN FLEETS: DEBILITHRAX

Dibilithrax


PtsWSBSSTWIALdSv
Debilithrax435-45161105+

The Debilithrax was discovered on the desert world of Erakeen by a Tallarn Raider patrol – only one of the Guardsmen returned to tell the tale to his regimental HQ. The patrol had set up their hygrotents in the shadow of a rocky outcropping for the midday heat and posted guards. The sleeping Tallarns only warning was the soft thud of the guards' venom-filled corpses as they struck the sand. Rolling out of the their tents with lasguns at the ready, the Tallarn confronted only the empty desert. Worse, the bodies of their comrades could not be found – only two craters remained in the sand. Clearly rattled, the Tallarn wanted to break camp, but they couldn't risk the moisture loss of moving at noontime. Instead, the Guardsmen took up defensive positions in their tents to wait out the sun. Soon, a rustle. Then, a strangled gurgle followed by the swish of sand. The surviving Tallarn couldn't stand it anymore and broke out of his tent – only to see the last of his neighbours' tents disappear beneath the sand in a scrabble of translucent tan claws. Shouldering his lasgun, the last Tallarn ran for his life.

Dibilithrax
SIZELOCOMOTION
Medium – 9 pts.Quadrupedal – 7 pts.
ATTRIBUTESABILITIES
Predator – 2 pts.
Quick Reflexes (x2) – 2 pts.
Tough – 3 pts.
Armoured – 2 pts.
Burrowing – 5 pts.
Deadly Attack – 6 pts.
Poison – 5 pts.
Whip-like Appendage – 2 pts.
Assembly – Bryan: Obviously, my inspiration for this conversion was the nimble and oft-lethal scorpion. I've had to squish a few in the past, and I can tell you that they are fast, tough, sneaky, and mean. I used the Tyranid Warrior body and arced the tail up more than normal to get my scorpion tail. Next, I added eight Hormagaunt arms to look like legs. Six of them could fit in the Warrior body sockets, but I had to shave down the ends of the other two and glue them in at the waist joint of the body. I covered up this sloppy connection with Green Stuff. The head is just a classic Lictor head pinned in place and given a Green Stuff neck. For the tail barbs, I just used the flesh hooks from the Warrior sprue and blended them into the tail with a little more Green Stuff.

LIST OF BITS USED

ComponentPart Code
Warrior Body & Hooks (from sprue)(Part Code: 99380106005)
Hormagaunt Arms (x8) (from sprue)(Part Code: 99380106001)
Lictor Head (classic)(Part Code: 9947010600303)
60-mm Round Base(Part Code: 99379999031)

Dibilithrax

TYRANID FORGOTTEN FLEETS: COLOSSUS (1)

Xenos of Hive Fleet Colossus


PtsWSBSSTWIALdSv
Colossus434345241106+

The centaur-like creatures aboard the large nomadic fleets dubbed "Hive Fleet Colossus" bore many similarities to other Tyranid hive fleets, but they had obviously encountered unique environs and thus evolved differently. Chief among these strange traits were their ability to make use of normal Tyranid weapon-symbiotes (although it seems that the process of equipping themselves with these bio-armaments is quite painful), and the unique talent of communicating telepathically with other organisms. Although the Colossi claimed to be slaves escaping some unnamed oppressor, these aliens turned on Imperial forces. Thus began the xenocidal 50-year Zorastra-Attila wars that ended with the destruction of the entire Hive Fleet Colossus.

Assembly – Tim: Overall, I wanted something very alien looking, but not too obviously Tyranid. The conversion was very simple – I made the lower half from a regular Dragon Ogre. For the top half, I used almost all of Krashrak the Stalker from the Inquisitor range, after trimming the bottom of his torso a bit.
Colossus
SIZELOCOMOTION
Medium – 9 pts.Quadrupedal – 7 pts.
ATTRIBUTESABILITIES
Resilient – 10 pts.
Tough – 3 pts.
*Telepathic attack.
Disorienting Attack – 4 pts. *
Ranged Attack (Str.) – 3 pts.
Rushing Attack – 7 pts.
I cut off his right hand at the end of the forearm guard and fitted the Kroot Mercenary gun as it had a nice semi-organic appearance. I used Green Stuff to blend parts as needed, and the two shoulder blades gave the final conversion an almost-Tyranid appearance.

LIST OF BITS USED

ComponentPart Code
Dragon Ogre Body 2(Part code: 9947020100510)
Dragon Ogre Claw 2(Part code: 9947020100511)
Dragon Ogre Leg 2(Part code: 9947020100515)
Krashrak Torso(Part code: 9947139902203)
Krashrak Right Arm(Part code: 9947139902202)
Krashrak Left Arm(Part code: 9947139902204)
Krashrak Spiked Blades (x2)(Part code: 9947139902208)
Kroot Mercenary Right Arm(Part code: 9947139903602)
40-mm Round Base(Part code: 99379999023)

Colossus

TYRANID FORGOTTEN FLEETS: LEAPING THORNSNAKE

Leaping Thornsnake


PtsWSBSSTWIALdSv
Leaping Thornsnake134333151106+

Now considered to be a degenerated form of Ravener, the Leaping Thornsnake is found on a variety of worlds on the Eastern Fringe. It burrows under the ground before springing out to attack its victims with its horns and a shower of razor-sharp needles that launch from its head. It uses its powerful snake-like tail to propel the creature into the air as it leaps rapidly across terrain to close on its prey. Leaping Thornsnakes are a deadly threat to colonists and explorers on these worlds, as their subterranean locomotion keeps them from being discovered until it is far too late to escape unscathed.

Leaping Thornsnake
SIZELOCOMOTION
Small – 3 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Quick Reflexes – 1 pt.Burrowing – 3 pts.
Horns/Spiky – 3 pts.
Ranged Attack (Mult.) – 3 pts.
Assembly – Tim: I cut the spine fist right behind the weapon at an angle, where it melds into the warrior's arm. Then, I cut the Gargoyle body at the join at an angle to match the other cut. I used a length of pinning wire (thick paper clip) to join the two parts together, so that the spine fist part was more in line with the Gargoyle body. Next, I sculpted Green Stuff around the join to cover the gap. Lastly, I mounted it on a flying stand to represent its Leaping ability.

LIST OF BITS USED

ComponentPart Code
Tyranid Warrior Spine Fist (classic)(Part code: 9947010600708)
Gargoyle Body 3 (classic)(Part code: 9947010601606)
Small Flying Stem(Part code: 99379999003)
25-mm Round Base(Part code: 99379999009)

Leaping Thornsnake

TYRANID FORGOTTEN FLEETS: DAKKARIAN BRAIN SLUG

Dakkarian Brain Slug


PtsWSBSSTWIALdSv
Dakkarian Brain Slug304-33251106+

The Dakkarian Brain Slug is a creature found on the dense jungle world of Dakkar. This tropical Death World is home to all manner of deadly creatures, and the brain slug is possibly the most insidious and dangerous of all. It attaches to a host creature's nervous system and completely takes over the body and mind of its victim. When threatened, the Slug can slip below the dermal layer of the host's flesh through the break in the skin it made on the back of the host's neck. Once there, it extends a small breathing tube through the back of the neck, and it can then pass undetected among uninfected creatures with ease. Even the largest predator can fall victim to this malicious creature, and its unnerving ability to pass between hosts quickly makes dealing with the threat near impossible.
Dakkarian Brain Slug
SIZELOCOMOTION
Small – 3 pts.Quadrupedal – 3 pts.
ATTRIBUTESABILITIES
Agile – 5 pts.
Quick Reflexes – 1 pt.
Resilient – 5 pts.
Mind Control – 5 pts.
Stun – 4 pts.
Vampirism – 4 pts.
Rumors persist that the Brain Slugs have attached themselves to human hosts to gain passage off-world on conscript barges within the Imperial Guard. Entire contingents have been cleansed by regular Guardsmen armed with flamers at the slightest hint of Brain Slug infection.

Assembly – Jeff: I made this creature from the adrenal gland biomorph that's on the Tyranid Biomorph sprue. I used a head from the Zombie Regiment sprue to give the Guardsman a slightly vacant and tortured visage. I gouged holes into the breastplate to suggest that other Guardsmen had tried to take this host down.

LIST OF BITS USED

ComponentPart Code
Cadian Shock Troops Sprue(Part code: 99380105002)
Tyranid Biomorph Sprue(Part code: 99380106003)
Zombie Sprue(Part code: 99380207002)
25-mm Round Base(Part code: 99379999009)

Dakkarian Brain Slug

TYRANID FORGOTTEN FLEETS: GORZAL SWAMP LURKER

Gorzal Swamp Lurker


PtsWSBSSTWIALdSv
Gorzal Swamp Lurker924-56142104+

The Lurker is a massive xeno-beast found in the desolate swamps of Gorzal. This organism hides much of its enormous bulk under the silty and fetid waters of the drenched planet until an unsuspecting creature moves into range. Then the Lurker bursts forth in a spray of filthy water, its large, bladed arms shooting out to skewer its prey and drag it down to its waiting mouths.
Much like the slow-moving icebergs of Fenris, almost all of the Swamp Lurker's body lies beneath the clouded waters of Gorzal. The creature's crustacean-like legs find purchase among the rotting roots and debris as the xenos carefully picks its way across the surface of Gorzal. Lucky observers may notice its many-eyed ocular stalk jutting from the water in time to avoid an attack. Specimens as large as 120 metres in length are not unheard of, and some whisper that they've narrowly survived attacks by creatures three times as large.

Gorzal Swamp Lurker
SIZELOCOMOTION
Large – 15 pts.Quadrupedal – 10 pts.
ATTRIBUTESABILITIES
Extra Attack – 5 pts.
Heavily Armoured – 8 pts.
Tough – 6 pts.
Burrowing – 5 pts.
Camouflage – 3 pts.
Deadly Attack – 8 pts.
Spiky – 5 pts.
Massive – 20 pts.
Regeneration – 7 pts.
Assembly – Jeff: I constructed the Lurker's tentacle-claws from four of the large spires that belong to the Hive Node from the Battle For Macragge sprue. (If you can't get your hands on these components, the Carnifex scything talons will work as well.) I formed the head of this conversion out of a spare bit from the Carnifex sprue.

LIST OF BITS USED

ComponentPart Code
Carnifex Talons & Horns (from sprue)(Part Code: 99380106012)
Epic Titan Base (60-mm)(Part code: 99370399001)

Gorzal Swamp Lurker

TYRANID FORGOTTEN FLEETS: BROOD CRAWLER

Brood Crawler


PtsWSBSSTWIALdSv
Brood Crawler345-44212105+

This creature appears to be a hybrid of a Termagant and a Carnifex. The Brood Crawler uses its massive claws both for movement and attack. While it does have extremely sharp teeth, a short neck and the sheer size of its claws always get in the way. These features force the Brood Crawler to chop up all vanquished prey into little bits and toss them into its small mouth in order to eat. Furthermore, this nimbly clawed creature has no eyes and must rely on its natural sonar within its claws to sense both attackers and prey.

Assembly – Adam: I put together the body of a Termagant then cut off the legs. Then, I used Green Stuff to fill in the area around the legs to give it a more solid body. Next, I cut out two Carnifex claws and used more Green Stuff to attach them to the front of the body. I made the head from one of the arms on the Chaos Mutation sprue, the one with lots of teeth – just right for a Tyranid.
Brood Crawler
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Armoured – 2 pts.
Extra Attack – 4 pts.
Predator – 2 pts.
Resilient – 10 pts.
Slow-Witted – -3 pts.
Enhanced Senses – 3 pts.
Razor-sharp Claws – 7 pts.

LIST OF BITS USED

ComponentPart Code
Tyranid Carnifex ClawsNot sold individually - Carnifex Boxed Set
Tyranid Termagant Body(Part Code: 99380106012)
Chaos Mutated Arm(Part Code: 99380102003)
60-mm Round Base(Part Code: 99379999031)

Brood Crawler

TYRANID FORGOTTEN FLEETS: HORROR OF ICTHIAM

Horror of Icthiam


PtsWSBSSTWIALdSv
Horror of Icthiam414345242105+

It appears that this xenos-creature may be a descendant of the Tyranid monstrosity known as the Zoanthrope. While separated from a host, the Horror of Icthiam is weak – barely able to move under its own volition. However, it can call telepathically to weak-willed persons and convince the soon-to-be slave that it's in his or her best interests to work together. Once joined, the Horror's power grows significantly. It feeds on the host's psychic energy, redirecting it in blasts of mental power while augmenting the slave's strength when it deems necessary.
Assembly – Rick: I assembled a Cadian Sergeant (from the Imperial Guard Cadian Shock Troop plastics) as the Horror's host creature, but any humanoid model would work just fine for this conversion. I built the helpless host as normal and gave it a helmet-less head to better illustrate the connection between the victim and its new master. Then, I pinned the creature's long tendril or stalk (from the Carnifex's barbed strangler) to the back of the Guardsmen's skull with a short length of paper clip and a drop of superglue. I cut away the Termagant's lower jaw from the head and glued the remaining head to the "top" of a trimmed down barbed strangler bag. Then, I pinned the bag to the top of the stalk and I used Green Stuff to fill in gaps and create surface details.
Horror of Icthiam
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts. *
ATTRIBUTESABILITIES
Armoured – 2 pts. **
Extra Attack – 4 pts.†
Resilient – 10 pts.
Tough – 3 pts.‡
Enhanced Senses – 3 pts.
Fearful Presence – 2 pts.
Mind Control – 5 pts.
Ranged Attack (Str.) – 3 pts.
Horizontal Rule
* Technically, this creature moves via psychic levitation when separated from a host creature.
** Host IG's flak armor.
† The host, an IG Sergeant in this case.
‡ The Horror deletes the host's inborn instinct for self-preservation.

LIST OF BITS USED

ComponentPart Code
Cadian Shock Troops Sprue(Part code: 99380105002)
Tyranid Termagant Head(Part code: 99380106002)
Tyranid Carnifex Barbed Strangler(Part code: 99380106010)
25-mm Round Base(Part code: 99379999009)

Horror of Icthiam

TYRANID FORGOTTEN FLEETS: SHELLED SLASHER

Shelled Slasher


PtsWSBSSTWIALdSv
Shelled Slasher594-44254104+

Shelled Slashers are a deadly, burrowing xenos native to the arid planet Drisdan III. This rocky sphere lies within the projected path of Hive Fleet Leviathan – a massive Tyranid assault that is attacking Imperial space from beneath the galactic plane. Slashers are possibly a Tyranid seed-creature that, due to solar winds or cosmic debris, has found its way to this desert planet from the main hive fleet.
Like most Tyranid species, the so-called Shelled Slasher has adapted to a harsh planet and created much pain among settlers and mining folk. Its heavily armoured body can resist the punishment of the sandstorms as well as most conventional weapons. When it pulls nearly 90% of its body under its shell, it becomes particularly difficult to eliminate. Its hard carapace closely resembles the shells of the Sandcrabs that prowl the desert sands which makes identification difficult, especially when the Slasher is partially buried. The creature is devastating on the offensive, exploding from the ground in spray of stone and sand while rushing its prey in a flurry of razor-sharp talons and vicious head-butts.

Shelled Slasher
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Extra Attack (x3) – 12 pts.
Heavily Armoured – 5 pts.
Quick Reflexes – 1 pts.
Resilient – 10 pts.
Burrowing – 5 pts.
Defensive Maneuver – 3 pts.
Razor-sharp Claws – 7 pts.
Rushing Attack – 7 pts.
Assembly – First, Rick assembled a Tyranid Warrior chest and back sections. Once the plastic glue was completely hardened, a bit of Green Stuff was pressed onto the front (now the interior of the creature) of the Warrior chest and Carnifex carapace was pressed onto the putty. Rick then used a sculpting tool to push and shape the putty to look as though they were taut tendons and muscle. Once this putty had dried, he shaved down the horn on a Hormaguant head and glued it into place. Then Warrior scything talons went on first for the front legs, followed by the smaller Hormagaunt talons – one set facing forward and the rear legs facing in the reverse. A Carnifex extended carapace horn was shaved down and glued to the creature's head. Finally, he puttied a pebble in place to support the spindly legs and give the model a bit more strength.

LIST OF BITS USED

ComponentPart Code
Carnifex Sprue B (Carapace)Not sold individually - Carnifex Boxed Set
Carnifex Sprue A (Horn)(Part code: 99380106010)
Tyranid Warrior Sprue(Part code: 99380106005)
Tyranid Hormagaunt Sprue(Part code: 99380106001)
40-mm Round Base(Part code: 99379999023)

Shelled Slasher

TYRANID FORGOTTEN FLEETS: COLOSSUS

Xenos of Hive Fleet Colossus


PtsWSBSSTWIALdSv
Colossus805366242105+

The centaur-like creatures aboard the large nomadic fleets dubbed "Hive Fleet Colossus" bore many similarities to other Tyranid hive fleets, but they had obviously encountered unique environs and thus evolved differently. Chief among these strange traits were their ability to make use of normal Tyranid weapon-symbiotes (although it seems that the process of equipping themselves with these bio-armaments is quite painful), and the unique talent of communicating telepathically with other organisms. Although the Colossi claimed to be slaves escaping some unnamed oppressor, these aliens turned on Imperial forces. Thus began the xenocidal 50-year Zorastra-Attila wars that ended with the destruction of the entire Hive Fleet Colossus.

Special Note – If you and your opponent concur, you can try equipping your Colossi with actual Tyranid weapon-symbiotes. Barbed stranglers could cost 10 points, while boneswords and fleshborers might cost 8 and 4 points respectively. That way, you can use the rules for these weapons straight from Codex: Tyranids. Just remove the Ranged Attack (and the points associated with it) under the Abilities section to the right.

Colossus
SIZELOCOMOTION
Large – 15 pts.Quadrupedal – 10 pts.
ATTRIBUTESABILITIES
Armoured – 5 pts. *
Extra Attack – 5 pts.
Predator – 4 pts.
Resilient – 15 pts.
Strong – 6 pts.
Tough – 6 pts.
Disorienting Attack – 4 pts. **
Ranged Attack (Str.) – 3 pts.
Rushing Attack – 7 pts.
Horizontal Rule
* Bony plates and scales.
** Telepathic attack.
Assembly – For both of these conversions, Rick combined a Dark Elf Cold One with an Ogre torso (cut just below the belt) and a large amount of Green Stuff around the waist to bulk out this missing section of the critter. He added onto this basic form, including those bits from a Tyranid Warrior for the back plate and organic stomach armour, Genestealer clawed hands for the front legs of the Colossus, along with the Bonesword of the Hive Tyrant and the Carnifex's barbed strangler. Rick scavenged small plates, spines, and a Gaunt's fleshborer from Tyranid sprues. He took the helmeted heads from Ogre Ironguts, shaved down hard edges and rivets, and added chitin plates for mouth plates.
Rick created small scales to detail the bulked-out mid-section by rolling out a very thin piece of Green Stuff on a wet plastic bag. Once the putty had dried, he removed it from the plastic and cut it into small, randomly shaped pieces that he then applied with a small drop of superglue. Rick also made the straps and buckles from Green Stuff along with any tubes and bionics. He took any extra "techie" bitz from the Tau Battlesuit sprue (cut-down weapons) as well as the Kroot sprue for one of the conversions.

LIST OF BITS USED

ComponentPart Code
Ogre Bull Sprue (x2)(Part code: 99380213005)
Ogre Ironguts Sprue(Part code: 99380213004)
Cold One Sprue (x2)(Part code: 99380212002)
Genestealer Sprue(Part code: 99380106009)
Carnifex Sprue(Part code: 99380106010)
Tyranid Warrior Sprue (x2)(Part code: 99380106005)
Tyranid Biomorph Sprue (x4)(Part code: 99380106003)
Tyranid Termagant Sprue(Part code: 99380106002)
Tau Battlesuit Sprue(Part code: 99390113002)
Kroot Carnivore Sprue(Part code: 99380114001)
Hive Tyrant Bonesword(Part code: 9947010604001)
60-mm Round Base (x2)(Part code: 99379999031)

(This list includes the number of sprues and metal components needed for both Colossus conversions. Those items without a number indicate a single sprue or bit.)


Colossus
Colossus
Horizontal Rule
Colossus
Colossus

Sunday, 15 June 2014

The Minimalistic Lambda Playing Card Deck on Kickstarter!




https://www.kickstarter.com/projects/thirdmoonpublishing/lambda-red-and-blue-playing-cards