Wednesday, 29 October 2014

TYRANID FORGOTTEN FLEETS: GORZAL SWAMP LURKER

Gorzal Swamp Lurker


PtsWSBSSTWIALdSv
Gorzal Swamp Lurker924-56142104+

The Lurker is a massive xeno-beast found in the desolate swamps of Gorzal. This organism hides much of its enormous bulk under the silty and fetid waters of the drenched planet until an unsuspecting creature moves into range. Then the Lurker bursts forth in a spray of filthy water, its large, bladed arms shooting out to skewer its prey and drag it down to its waiting mouths.
Much like the slow-moving icebergs of Fenris, almost all of the Swamp Lurker's body lies beneath the clouded waters of Gorzal. The creature's crustacean-like legs find purchase among the rotting roots and debris as the xenos carefully picks its way across the surface of Gorzal. Lucky observers may notice its many-eyed ocular stalk jutting from the water in time to avoid an attack. Specimens as large as 120 metres in length are not unheard of, and some whisper that they've narrowly survived attacks by creatures three times as large.

Gorzal Swamp Lurker
SIZELOCOMOTION
Large – 15 pts.Quadrupedal – 10 pts.
ATTRIBUTESABILITIES
Extra Attack – 5 pts.
Heavily Armoured – 8 pts.
Tough – 6 pts.
Burrowing – 5 pts.
Camouflage – 3 pts.
Deadly Attack – 8 pts.
Spiky – 5 pts.
Massive – 20 pts.
Regeneration – 7 pts.
Assembly – Jeff: I constructed the Lurker's tentacle-claws from four of the large spires that belong to the Hive Node from the Battle For Macragge sprue. (If you can't get your hands on these components, the Carnifex scything talons will work as well.) I formed the head of this conversion out of a spare bit from the Carnifex sprue.

LIST OF BITS USED

ComponentPart Code
Carnifex Talons & Horns (from sprue)(Part Code: 99380106012)
Epic Titan Base (60-mm)(Part code: 99370399001)

Gorzal Swamp Lurker

TYRANID FORGOTTEN FLEETS: BROOD CRAWLER

Brood Crawler


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Brood Crawler345-44212105+

This creature appears to be a hybrid of a Termagant and a Carnifex. The Brood Crawler uses its massive claws both for movement and attack. While it does have extremely sharp teeth, a short neck and the sheer size of its claws always get in the way. These features force the Brood Crawler to chop up all vanquished prey into little bits and toss them into its small mouth in order to eat. Furthermore, this nimbly clawed creature has no eyes and must rely on its natural sonar within its claws to sense both attackers and prey.

Assembly – Adam: I put together the body of a Termagant then cut off the legs. Then, I used Green Stuff to fill in the area around the legs to give it a more solid body. Next, I cut out two Carnifex claws and used more Green Stuff to attach them to the front of the body. I made the head from one of the arms on the Chaos Mutation sprue, the one with lots of teeth – just right for a Tyranid.
Brood Crawler
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Armoured – 2 pts.
Extra Attack – 4 pts.
Predator – 2 pts.
Resilient – 10 pts.
Slow-Witted – -3 pts.
Enhanced Senses – 3 pts.
Razor-sharp Claws – 7 pts.

LIST OF BITS USED

ComponentPart Code
Tyranid Carnifex ClawsNot sold individually - Carnifex Boxed Set
Tyranid Termagant Body(Part Code: 99380106012)
Chaos Mutated Arm(Part Code: 99380102003)
60-mm Round Base(Part Code: 99379999031)

Brood Crawler

TYRANID FORGOTTEN FLEETS: HORROR OF ICTHIAM

Horror of Icthiam


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Horror of Icthiam414345242105+

It appears that this xenos-creature may be a descendant of the Tyranid monstrosity known as the Zoanthrope. While separated from a host, the Horror of Icthiam is weak – barely able to move under its own volition. However, it can call telepathically to weak-willed persons and convince the soon-to-be slave that it's in his or her best interests to work together. Once joined, the Horror's power grows significantly. It feeds on the host's psychic energy, redirecting it in blasts of mental power while augmenting the slave's strength when it deems necessary.
Assembly – Rick: I assembled a Cadian Sergeant (from the Imperial Guard Cadian Shock Troop plastics) as the Horror's host creature, but any humanoid model would work just fine for this conversion. I built the helpless host as normal and gave it a helmet-less head to better illustrate the connection between the victim and its new master. Then, I pinned the creature's long tendril or stalk (from the Carnifex's barbed strangler) to the back of the Guardsmen's skull with a short length of paper clip and a drop of superglue. I cut away the Termagant's lower jaw from the head and glued the remaining head to the "top" of a trimmed down barbed strangler bag. Then, I pinned the bag to the top of the stalk and I used Green Stuff to fill in gaps and create surface details.
Horror of Icthiam
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts. *
ATTRIBUTESABILITIES
Armoured – 2 pts. **
Extra Attack – 4 pts.†
Resilient – 10 pts.
Tough – 3 pts.‡
Enhanced Senses – 3 pts.
Fearful Presence – 2 pts.
Mind Control – 5 pts.
Ranged Attack (Str.) – 3 pts.
Horizontal Rule
* Technically, this creature moves via psychic levitation when separated from a host creature.
** Host IG's flak armor.
† The host, an IG Sergeant in this case.
‡ The Horror deletes the host's inborn instinct for self-preservation.

LIST OF BITS USED

ComponentPart Code
Cadian Shock Troops Sprue(Part code: 99380105002)
Tyranid Termagant Head(Part code: 99380106002)
Tyranid Carnifex Barbed Strangler(Part code: 99380106010)
25-mm Round Base(Part code: 99379999009)

Horror of Icthiam

TYRANID FORGOTTEN FLEETS: SHELLED SLASHER

Shelled Slasher


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Shelled Slasher594-44254104+

Shelled Slashers are a deadly, burrowing xenos native to the arid planet Drisdan III. This rocky sphere lies within the projected path of Hive Fleet Leviathan – a massive Tyranid assault that is attacking Imperial space from beneath the galactic plane. Slashers are possibly a Tyranid seed-creature that, due to solar winds or cosmic debris, has found its way to this desert planet from the main hive fleet.
Like most Tyranid species, the so-called Shelled Slasher has adapted to a harsh planet and created much pain among settlers and mining folk. Its heavily armoured body can resist the punishment of the sandstorms as well as most conventional weapons. When it pulls nearly 90% of its body under its shell, it becomes particularly difficult to eliminate. Its hard carapace closely resembles the shells of the Sandcrabs that prowl the desert sands which makes identification difficult, especially when the Slasher is partially buried. The creature is devastating on the offensive, exploding from the ground in spray of stone and sand while rushing its prey in a flurry of razor-sharp talons and vicious head-butts.

Shelled Slasher
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Extra Attack (x3) – 12 pts.
Heavily Armoured – 5 pts.
Quick Reflexes – 1 pts.
Resilient – 10 pts.
Burrowing – 5 pts.
Defensive Maneuver – 3 pts.
Razor-sharp Claws – 7 pts.
Rushing Attack – 7 pts.
Assembly – First, Rick assembled a Tyranid Warrior chest and back sections. Once the plastic glue was completely hardened, a bit of Green Stuff was pressed onto the front (now the interior of the creature) of the Warrior chest and Carnifex carapace was pressed onto the putty. Rick then used a sculpting tool to push and shape the putty to look as though they were taut tendons and muscle. Once this putty had dried, he shaved down the horn on a Hormaguant head and glued it into place. Then Warrior scything talons went on first for the front legs, followed by the smaller Hormagaunt talons – one set facing forward and the rear legs facing in the reverse. A Carnifex extended carapace horn was shaved down and glued to the creature's head. Finally, he puttied a pebble in place to support the spindly legs and give the model a bit more strength.

LIST OF BITS USED

ComponentPart Code
Carnifex Sprue B (Carapace)Not sold individually - Carnifex Boxed Set
Carnifex Sprue A (Horn)(Part code: 99380106010)
Tyranid Warrior Sprue(Part code: 99380106005)
Tyranid Hormagaunt Sprue(Part code: 99380106001)
40-mm Round Base(Part code: 99379999023)

Shelled Slasher