Wednesday, 29 October 2014

TYRANID FORGOTTEN FLEETS: DAKKARIAN BRAIN SLUG

Dakkarian Brain Slug


PtsWSBSSTWIALdSv
Dakkarian Brain Slug304-33251106+

The Dakkarian Brain Slug is a creature found on the dense jungle world of Dakkar. This tropical Death World is home to all manner of deadly creatures, and the brain slug is possibly the most insidious and dangerous of all. It attaches to a host creature's nervous system and completely takes over the body and mind of its victim. When threatened, the Slug can slip below the dermal layer of the host's flesh through the break in the skin it made on the back of the host's neck. Once there, it extends a small breathing tube through the back of the neck, and it can then pass undetected among uninfected creatures with ease. Even the largest predator can fall victim to this malicious creature, and its unnerving ability to pass between hosts quickly makes dealing with the threat near impossible.
Dakkarian Brain Slug
SIZELOCOMOTION
Small – 3 pts.Quadrupedal – 3 pts.
ATTRIBUTESABILITIES
Agile – 5 pts.
Quick Reflexes – 1 pt.
Resilient – 5 pts.
Mind Control – 5 pts.
Stun – 4 pts.
Vampirism – 4 pts.
Rumors persist that the Brain Slugs have attached themselves to human hosts to gain passage off-world on conscript barges within the Imperial Guard. Entire contingents have been cleansed by regular Guardsmen armed with flamers at the slightest hint of Brain Slug infection.

Assembly – Jeff: I made this creature from the adrenal gland biomorph that's on the Tyranid Biomorph sprue. I used a head from the Zombie Regiment sprue to give the Guardsman a slightly vacant and tortured visage. I gouged holes into the breastplate to suggest that other Guardsmen had tried to take this host down.

LIST OF BITS USED

ComponentPart Code
Cadian Shock Troops Sprue(Part code: 99380105002)
Tyranid Biomorph Sprue(Part code: 99380106003)
Zombie Sprue(Part code: 99380207002)
25-mm Round Base(Part code: 99379999009)

Dakkarian Brain Slug

TYRANID FORGOTTEN FLEETS: GORZAL SWAMP LURKER

Gorzal Swamp Lurker


PtsWSBSSTWIALdSv
Gorzal Swamp Lurker924-56142104+

The Lurker is a massive xeno-beast found in the desolate swamps of Gorzal. This organism hides much of its enormous bulk under the silty and fetid waters of the drenched planet until an unsuspecting creature moves into range. Then the Lurker bursts forth in a spray of filthy water, its large, bladed arms shooting out to skewer its prey and drag it down to its waiting mouths.
Much like the slow-moving icebergs of Fenris, almost all of the Swamp Lurker's body lies beneath the clouded waters of Gorzal. The creature's crustacean-like legs find purchase among the rotting roots and debris as the xenos carefully picks its way across the surface of Gorzal. Lucky observers may notice its many-eyed ocular stalk jutting from the water in time to avoid an attack. Specimens as large as 120 metres in length are not unheard of, and some whisper that they've narrowly survived attacks by creatures three times as large.

Gorzal Swamp Lurker
SIZELOCOMOTION
Large – 15 pts.Quadrupedal – 10 pts.
ATTRIBUTESABILITIES
Extra Attack – 5 pts.
Heavily Armoured – 8 pts.
Tough – 6 pts.
Burrowing – 5 pts.
Camouflage – 3 pts.
Deadly Attack – 8 pts.
Spiky – 5 pts.
Massive – 20 pts.
Regeneration – 7 pts.
Assembly – Jeff: I constructed the Lurker's tentacle-claws from four of the large spires that belong to the Hive Node from the Battle For Macragge sprue. (If you can't get your hands on these components, the Carnifex scything talons will work as well.) I formed the head of this conversion out of a spare bit from the Carnifex sprue.

LIST OF BITS USED

ComponentPart Code
Carnifex Talons & Horns (from sprue)(Part Code: 99380106012)
Epic Titan Base (60-mm)(Part code: 99370399001)

Gorzal Swamp Lurker

TYRANID FORGOTTEN FLEETS: BROOD CRAWLER

Brood Crawler


PtsWSBSSTWIALdSv
Brood Crawler345-44212105+

This creature appears to be a hybrid of a Termagant and a Carnifex. The Brood Crawler uses its massive claws both for movement and attack. While it does have extremely sharp teeth, a short neck and the sheer size of its claws always get in the way. These features force the Brood Crawler to chop up all vanquished prey into little bits and toss them into its small mouth in order to eat. Furthermore, this nimbly clawed creature has no eyes and must rely on its natural sonar within its claws to sense both attackers and prey.

Assembly – Adam: I put together the body of a Termagant then cut off the legs. Then, I used Green Stuff to fill in the area around the legs to give it a more solid body. Next, I cut out two Carnifex claws and used more Green Stuff to attach them to the front of the body. I made the head from one of the arms on the Chaos Mutation sprue, the one with lots of teeth – just right for a Tyranid.
Brood Crawler
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Armoured – 2 pts.
Extra Attack – 4 pts.
Predator – 2 pts.
Resilient – 10 pts.
Slow-Witted – -3 pts.
Enhanced Senses – 3 pts.
Razor-sharp Claws – 7 pts.

LIST OF BITS USED

ComponentPart Code
Tyranid Carnifex ClawsNot sold individually - Carnifex Boxed Set
Tyranid Termagant Body(Part Code: 99380106012)
Chaos Mutated Arm(Part Code: 99380102003)
60-mm Round Base(Part Code: 99379999031)

Brood Crawler

TYRANID FORGOTTEN FLEETS: HORROR OF ICTHIAM

Horror of Icthiam


PtsWSBSSTWIALdSv
Horror of Icthiam414345242105+

It appears that this xenos-creature may be a descendant of the Tyranid monstrosity known as the Zoanthrope. While separated from a host, the Horror of Icthiam is weak – barely able to move under its own volition. However, it can call telepathically to weak-willed persons and convince the soon-to-be slave that it's in his or her best interests to work together. Once joined, the Horror's power grows significantly. It feeds on the host's psychic energy, redirecting it in blasts of mental power while augmenting the slave's strength when it deems necessary.
Assembly – Rick: I assembled a Cadian Sergeant (from the Imperial Guard Cadian Shock Troop plastics) as the Horror's host creature, but any humanoid model would work just fine for this conversion. I built the helpless host as normal and gave it a helmet-less head to better illustrate the connection between the victim and its new master. Then, I pinned the creature's long tendril or stalk (from the Carnifex's barbed strangler) to the back of the Guardsmen's skull with a short length of paper clip and a drop of superglue. I cut away the Termagant's lower jaw from the head and glued the remaining head to the "top" of a trimmed down barbed strangler bag. Then, I pinned the bag to the top of the stalk and I used Green Stuff to fill in gaps and create surface details.
Horror of Icthiam
SIZELOCOMOTION
Medium – 9 pts.Bipedal – 0 pts. *
ATTRIBUTESABILITIES
Armoured – 2 pts. **
Extra Attack – 4 pts.†
Resilient – 10 pts.
Tough – 3 pts.‡
Enhanced Senses – 3 pts.
Fearful Presence – 2 pts.
Mind Control – 5 pts.
Ranged Attack (Str.) – 3 pts.
Horizontal Rule
* Technically, this creature moves via psychic levitation when separated from a host creature.
** Host IG's flak armor.
† The host, an IG Sergeant in this case.
‡ The Horror deletes the host's inborn instinct for self-preservation.

LIST OF BITS USED

ComponentPart Code
Cadian Shock Troops Sprue(Part code: 99380105002)
Tyranid Termagant Head(Part code: 99380106002)
Tyranid Carnifex Barbed Strangler(Part code: 99380106010)
25-mm Round Base(Part code: 99379999009)

Horror of Icthiam