Wednesday, 29 October 2014

TYRANID FORGOTTEN FLEETS: COLOSSUS (1)

Xenos of Hive Fleet Colossus


PtsWSBSSTWIALdSv
Colossus434345241106+

The centaur-like creatures aboard the large nomadic fleets dubbed "Hive Fleet Colossus" bore many similarities to other Tyranid hive fleets, but they had obviously encountered unique environs and thus evolved differently. Chief among these strange traits were their ability to make use of normal Tyranid weapon-symbiotes (although it seems that the process of equipping themselves with these bio-armaments is quite painful), and the unique talent of communicating telepathically with other organisms. Although the Colossi claimed to be slaves escaping some unnamed oppressor, these aliens turned on Imperial forces. Thus began the xenocidal 50-year Zorastra-Attila wars that ended with the destruction of the entire Hive Fleet Colossus.

Assembly – Tim: Overall, I wanted something very alien looking, but not too obviously Tyranid. The conversion was very simple – I made the lower half from a regular Dragon Ogre. For the top half, I used almost all of Krashrak the Stalker from the Inquisitor range, after trimming the bottom of his torso a bit.
Colossus
SIZELOCOMOTION
Medium – 9 pts.Quadrupedal – 7 pts.
ATTRIBUTESABILITIES
Resilient – 10 pts.
Tough – 3 pts.
*Telepathic attack.
Disorienting Attack – 4 pts. *
Ranged Attack (Str.) – 3 pts.
Rushing Attack – 7 pts.
I cut off his right hand at the end of the forearm guard and fitted the Kroot Mercenary gun as it had a nice semi-organic appearance. I used Green Stuff to blend parts as needed, and the two shoulder blades gave the final conversion an almost-Tyranid appearance.

LIST OF BITS USED

ComponentPart Code
Dragon Ogre Body 2(Part code: 9947020100510)
Dragon Ogre Claw 2(Part code: 9947020100511)
Dragon Ogre Leg 2(Part code: 9947020100515)
Krashrak Torso(Part code: 9947139902203)
Krashrak Right Arm(Part code: 9947139902202)
Krashrak Left Arm(Part code: 9947139902204)
Krashrak Spiked Blades (x2)(Part code: 9947139902208)
Kroot Mercenary Right Arm(Part code: 9947139903602)
40-mm Round Base(Part code: 99379999023)

Colossus

TYRANID FORGOTTEN FLEETS: LEAPING THORNSNAKE

Leaping Thornsnake


PtsWSBSSTWIALdSv
Leaping Thornsnake134333151106+

Now considered to be a degenerated form of Ravener, the Leaping Thornsnake is found on a variety of worlds on the Eastern Fringe. It burrows under the ground before springing out to attack its victims with its horns and a shower of razor-sharp needles that launch from its head. It uses its powerful snake-like tail to propel the creature into the air as it leaps rapidly across terrain to close on its prey. Leaping Thornsnakes are a deadly threat to colonists and explorers on these worlds, as their subterranean locomotion keeps them from being discovered until it is far too late to escape unscathed.

Leaping Thornsnake
SIZELOCOMOTION
Small – 3 pts.Bipedal – 0 pts.
ATTRIBUTESABILITIES
Quick Reflexes – 1 pt.Burrowing – 3 pts.
Horns/Spiky – 3 pts.
Ranged Attack (Mult.) – 3 pts.
Assembly – Tim: I cut the spine fist right behind the weapon at an angle, where it melds into the warrior's arm. Then, I cut the Gargoyle body at the join at an angle to match the other cut. I used a length of pinning wire (thick paper clip) to join the two parts together, so that the spine fist part was more in line with the Gargoyle body. Next, I sculpted Green Stuff around the join to cover the gap. Lastly, I mounted it on a flying stand to represent its Leaping ability.

LIST OF BITS USED

ComponentPart Code
Tyranid Warrior Spine Fist (classic)(Part code: 9947010600708)
Gargoyle Body 3 (classic)(Part code: 9947010601606)
Small Flying Stem(Part code: 99379999003)
25-mm Round Base(Part code: 99379999009)

Leaping Thornsnake

TYRANID FORGOTTEN FLEETS: DAKKARIAN BRAIN SLUG

Dakkarian Brain Slug


PtsWSBSSTWIALdSv
Dakkarian Brain Slug304-33251106+

The Dakkarian Brain Slug is a creature found on the dense jungle world of Dakkar. This tropical Death World is home to all manner of deadly creatures, and the brain slug is possibly the most insidious and dangerous of all. It attaches to a host creature's nervous system and completely takes over the body and mind of its victim. When threatened, the Slug can slip below the dermal layer of the host's flesh through the break in the skin it made on the back of the host's neck. Once there, it extends a small breathing tube through the back of the neck, and it can then pass undetected among uninfected creatures with ease. Even the largest predator can fall victim to this malicious creature, and its unnerving ability to pass between hosts quickly makes dealing with the threat near impossible.
Dakkarian Brain Slug
SIZELOCOMOTION
Small – 3 pts.Quadrupedal – 3 pts.
ATTRIBUTESABILITIES
Agile – 5 pts.
Quick Reflexes – 1 pt.
Resilient – 5 pts.
Mind Control – 5 pts.
Stun – 4 pts.
Vampirism – 4 pts.
Rumors persist that the Brain Slugs have attached themselves to human hosts to gain passage off-world on conscript barges within the Imperial Guard. Entire contingents have been cleansed by regular Guardsmen armed with flamers at the slightest hint of Brain Slug infection.

Assembly – Jeff: I made this creature from the adrenal gland biomorph that's on the Tyranid Biomorph sprue. I used a head from the Zombie Regiment sprue to give the Guardsman a slightly vacant and tortured visage. I gouged holes into the breastplate to suggest that other Guardsmen had tried to take this host down.

LIST OF BITS USED

ComponentPart Code
Cadian Shock Troops Sprue(Part code: 99380105002)
Tyranid Biomorph Sprue(Part code: 99380106003)
Zombie Sprue(Part code: 99380207002)
25-mm Round Base(Part code: 99379999009)

Dakkarian Brain Slug

TYRANID FORGOTTEN FLEETS: GORZAL SWAMP LURKER

Gorzal Swamp Lurker


PtsWSBSSTWIALdSv
Gorzal Swamp Lurker924-56142104+

The Lurker is a massive xeno-beast found in the desolate swamps of Gorzal. This organism hides much of its enormous bulk under the silty and fetid waters of the drenched planet until an unsuspecting creature moves into range. Then the Lurker bursts forth in a spray of filthy water, its large, bladed arms shooting out to skewer its prey and drag it down to its waiting mouths.
Much like the slow-moving icebergs of Fenris, almost all of the Swamp Lurker's body lies beneath the clouded waters of Gorzal. The creature's crustacean-like legs find purchase among the rotting roots and debris as the xenos carefully picks its way across the surface of Gorzal. Lucky observers may notice its many-eyed ocular stalk jutting from the water in time to avoid an attack. Specimens as large as 120 metres in length are not unheard of, and some whisper that they've narrowly survived attacks by creatures three times as large.

Gorzal Swamp Lurker
SIZELOCOMOTION
Large – 15 pts.Quadrupedal – 10 pts.
ATTRIBUTESABILITIES
Extra Attack – 5 pts.
Heavily Armoured – 8 pts.
Tough – 6 pts.
Burrowing – 5 pts.
Camouflage – 3 pts.
Deadly Attack – 8 pts.
Spiky – 5 pts.
Massive – 20 pts.
Regeneration – 7 pts.
Assembly – Jeff: I constructed the Lurker's tentacle-claws from four of the large spires that belong to the Hive Node from the Battle For Macragge sprue. (If you can't get your hands on these components, the Carnifex scything talons will work as well.) I formed the head of this conversion out of a spare bit from the Carnifex sprue.

LIST OF BITS USED

ComponentPart Code
Carnifex Talons & Horns (from sprue)(Part Code: 99380106012)
Epic Titan Base (60-mm)(Part code: 99370399001)

Gorzal Swamp Lurker